The Flypaper buzz
A commenter from CNET summed up it up well:
The client buys a finished production … or they can buy a handy cam and shoot it themselves. We don’t have a problem with this, because we know that the next time they want to do a video production, or a Flash animation, they’ll come back to someone who knows how to do it right.
InfoComm: Panasonic breaking news
Mobile marketing and its impact on digital signage
Technology prognosticators have been saying for some time that this decade will be the decade of mobility. Judging by the events of the past couple of months, it would appear that the prognosticators may be right, and that those within the digital signage industry need to take serious note.
• The aggregator sells ad space to advertisers/agencies based upon an agreed set of ad placement criteria (e.g. dates of placement, times of placement, viewer demographics, etc.).
• The ad and associated placement criteria are entered into the aggregator's database for eventual selection and placement within a mobile Web page and/or application.
• Concurrent with the process of selling ads, the aggregator works to entice mobile Web/app developers to participate in the ad delivery process.
• Participating Web/app developers add a script to their Web/app code. This script will ultimately query the aggregator’s system for an ad to place and render within the Web page or application.
• As a mobile user views the Web page/app containing the integrated script, the script communicates information/criteria (e.g. type of phone, time, date, etc) to the aggregator.
• The aggregator’s system selects the appropriate ad based upon the information/criteria provided by the script and then returns the ad back to the user's phone.
• The Web page’s/app’s script then renders the ad as a part of the Web/page. If the user clicks on the ad, the click through is recorded and control is passed accordingly.
• In the mobile model, the placement and delivery of ads can be managed to a very granular level. For example, mobile aggregators can deliver ads directly to an individual and even tailor the ads to the individual's historical preferences. This is possible in the digital signage space but only if the signage is interactive and the viewer registers at the sign, which is not typically a part of today's standard digital signage deployment model.• In the mobile model, the user can respond to a personalized call to action right from their phone. This is possible on interactive digital signage, but as outlined in the previous point, the call to action cannot be personalized unless the viewer registers with the sign. Even if the viewer registers with the sign, it is not customary for digital signage viewers to consummate personal transactions on larger screens ‐ kiosks, yes ‐ 40 inch screens, questionable.• In the mobile model, the user can receive and respond to an ad virtually anytime and anywhere so long as there is wireless coverage. This is not true for digital signage. The viewer must be in viewing proximity of the sign for the ad to be seen. Again, responding to ads while at the screen is not typically a part of the traditional one‐to‐many usage model of digital signage.
iBar
The iBar system is ready to be installed completely into any kind of bar-counter, there's no need for any further installations on the ceiling or something like that. The software is flexible and can be adjusted and enhanced.
Videos, Newspaper, Brochures, Games, Fun, Visuals. Ambience etc
Putting the touch into touchscreens
YOUR eyes tell you that your hand is locked in a vice-like mechanical device, but your fingertips tell you you're stroking fur. Welcome to the world of haptics, where nothing is quite how it feels.
As neuroscientists decode how we process signals from nerves that sense touch, engineers are beginning to use their discoveries to dupe us into feeling something that isn't there. Given the right kind of manipulation, a smooth surface can be made to mimic the feel of a range of materials, and a solid slab can be made to feel like shifting sand.
As well as producing weird tactile illusions, haptics have practical uses. For example, tactile feedback can make touchscreen devices more intuitive to use, says Vincent Hayward, head of haptics at the Institute of Intelligent Systems and Robotics at Pierre and Marie Curie University in Paris, France. Such systems are already in use on some smartphones in which actuators within the touchscreen produce a basic "clicking" sensation when the screen is pressed.
read more at newscientist.com